CSGO update: Devs make changes to loss bonus and UI
The latest CSGO update has dropped and it seems Valve is listening again, which is just great.
There have been a number of changes made that will effect general user experience, but the most important one from an esports point of view is the decision to cap the losing bonus at $3,400, and ensure that a won round sees it drop back to $2,900 regardless of how many consecutive rounds you have lost until that point.
Previously, there was a "silent" accumulation of loss bonus that occurred after your team hit the maximum, meaning you could have max loss bonus guaranteed for a long time past the point you stopped losing consecutive rounds, making the losing economy as strong as that of the team in front. This may seem like a small detail, but it had been infuriating many in the esports scene since the change was made, and the new system should at least see losing sides under some degree of pressure.
As you can see, it wasn't just fans, but those who spend the most time watching the game who were sick of the new change, and Sadokist was far from the only one. We would have linked one of Australian analyst and former pro Chad "SPUNJ" Burchill's tweets, but many of them were so vehemently abusive about what he felt we've only been able to link the one, below. As you can see, and SPUNJ was not alone in this, he felt the "old", previous system was too forgiving for losing teams.
Alongside this change to the competitive side of CSGO come some much-needed quality-of-life changes to the user interface that could be a precursor to a revolution in CSGO, at least from the development side of things. For the first time, an ‘events’ tab has been added to the home page, meaning that the developers are now in partnership with coverage site HLTV, and will work together with them to bring casual viewers into the esports fold.
There is also a new "looking to play" option, where players can advertise themselves for nearby games that may be open, which again should improve quality of life and mimics some of the options available to players in Valve’s favourite child/MOBA, Dota 2.
There are also minor bug fixes introduced that should improve new maps Ruby and Workout, as well as a bevy of changes to Danger Zone, all of which you can find in full on the link above. The headline is the change to the money system, though, and while it is still more forgiving that before, this is at least a step in the right direction as Valve move back toward a meritocracy, and away from rewarding people just for existing in the server.