Esports broadcaster Paul Chaloner beleives mobile and console games are "unfairly shunned" in some parts of the esports community.
PC remains the dominant platform in esports but Redeye says games on mobile and console need to be treated with more respect.
He said: "We are predominantly PC-orientated in terms of top esports, save for maybe some of the fighting games and Call Of Duty, which are done very well on console.
"I think we're kind of traditional in that sense. As an esports community, we kind of shun mobile sometimes, unfairly I think, but we do it.
Watch the full interview with Redeye
"It's a much more complex question than just saying 'mobile's not esports'. It is. It can be, absolutely. I just think that we shouldn't rule any game out - if it's competitive, has a community and has the ability for organisers to run tournaments for it."
Redeye said elitism among some PC gamers was a factor.
He said: "Elitism is an issue, there's no doubt about that. That's deep-rooted in history, there's nothing we can do about that other than time and generations.
"My kids play on consoles and I'm sure most kids in the UK play on consoles. It will change, there's no doubt about that and we'll just have to accept that's the way it is.
"At some point console might be the dominant platform, it could be mobile in the future. We don't know."
What is an esport?
Redeye was interviewed by Thomas 'Tridd' Underwood as part of his role as an ambassador for esports betting site Luckbox and was asked what he thought made a great esport.
Redye said: "No one is the keeper of it - everyone's got an opinion on it.
"My opinion is that the definition of esports is a competitive video game, played competitively by a large community.
"I think FIFA is an esport - a lot of people disagree - I think Vainglory is an esport, Clash Royale is an esport.
"Is Mario Kart an esport? If ESL start running a $50,000 Mario Kart championship, is it an esport? Absolutely.
"The community usually decide whether a game becomes an esport and the organisers then decide how big that esport is by adopting it for a tournament because they know they can make money from it or because they know they can get sponsors to sponsor it."
