How Rocket League scored a big goal in esports

Each person has one or more hobbies that they enjoy doing. These hobbies are the things that distract us from the problems we experience in our everyday lives and allow us to escape from reality for a while and have fun in our little dream world.

As a child, there would also be many things that everyone was a fan of or enjoyed dealing with. Some people would immerse themselves in video games and go on a trip through the imaginary world of games, while others would stick their heads into car models, trying to memorize all the brands. Another big one of these passions was, of course, football, the sport with the most viewership in the world.

And who would have thought of the idea of accumulating football, games and cars under one roof? Here is the story of Rocket League and  its esports.

Rocket League: History

Rocket League is a car-based football game developed and published by Psyonix. It was first released in July 2015 for the Microsoft Windows and PlayStation 4 platforms. In 2016, the version developed for Xbox One was released. Rocket League continues to release beta versions for OS X and Linux. Since June 2016, 505 Games has been physically distributing the game for the PlayStation 4 and Xbox One platforms.

Arguing that football is more fun with rocket-powered cars, the game can be played either as a single player or online. Each team can consist of a minimum of 1 and a maximum of 4 people.

Credit: Rocket League Esports

The first foundations of Rocket League were laid in 2008 with the car-based football game Supersonic Acrobatic Rocket-Powered Battle-Cars, which was again developed by Psyonix and released on Playstation 3. The modes inside of the game such as campaign, mini-games or tournaments were only available for single player mode.

Even though Psyonix confirmed in March 2011 that there was another game that would be a sequel to the game, it was also reported that the game was far from complete due to a problem they had with publishers. 2 years later, in September 2013, Psyonix passed on more information and said that Supersonic Acrobatic Rocket-Powered Battle-Cars would release an alpha version for testing and improvement on the PC before the sequel game arrived on consoles.

The game Rocket League was released on July 7, 2015 for the PlayStation 4 and Microsoft Windows, and at a later date for other platforms.

Rocket League: Esports

Having seen the popularity of Rocket League on live broadcasting platforms such as Twitch, Psyonix realized the potential of the game in esports and started to make the game more suitable for esports in February 2016.

In March 2016, Psyonix announced the Rocket League Championship Series, the first official tournament of the Rocket League and regularly held annually. Despite the prize pool being set at $55,000 in this first tournament, Psyonix, transferred some of the purchases for the game to the prize pool, was able to grow the purse with more than $1 million.

Rocket League returned to official esports thanks to the sponsorship of ESL shortly after the game's release, and with the announcement of Major League Gaming (MLG), it achieved its first Pro Rocket League in September 2015. The prize money for the tournament, the finals of which were broadcast live on ESPN3, was $75,000, where NRG Esports defeated Gale Force eSports in the finals, going down in history as the first champion of Rocket League.

NBC Sports Group later launched its own tournament with a $100,000 prize between July and August 2017, and this tournament was broadcast live in 8 regions worldwide.

In December 2017, Turner Sports organized an ELEAGUE Cup tournament worth $150,000 for 8 teams. ELEAGUE also had a three-part series of shows that was published detailing the journey of the eight participating teams.

Rocket League Esports brought a new competitive format in 2020 that has 3 splits that include 3 regional events each with one major LAN at the end of the 3 splits.

The RLCS 21-22 tournament will start in July 2022 and boast a total prize pool of $2,085,000. Professional teams from all over the world who have succeeded in their leagues will be waiting for them to show all their skills. At the same time, the new system we mentioned at the top will also be used in this tournament again.

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