Each game develops its own terminology list over time. Although some terms are common with other games in the genre to which the game belongs, many new terms are usually added to these lists from the game itself as well.
Today, we will share with you the most used Dota 2 terms. Let's get to our list without waiting too long.
- Aggro: Becoming the focus of an enemy unit or a specific enemy, getting their attention, and causing them to attack you.
- AoE: It is the abbreviation of Area of Effect. An attack, spell or effect that affects all units within a certain radius, not a single unit.
- B: A command meaning "back" or "get back", a signal for teammates to fall back.
- BAT: It is the abbreviation of Base Attack Time. A term determines how long a unit must wait before it can attack again while unbuffed with 0 agility and 0% bonus attack speed.
- Backdoor: Also known as "BD". Attacking opponent structures while the team has no creeps in the lane. Usually useless due to backdoor protection.
- Barracks: Structures that, when destroyed, cause the opposing team to permanently generate super creeps in the corresponding lane. When all enemy barracks are destroyed, mega creeps are spawned instead of super creeps.
- Buff: Effects and spells that positively affect an allied unit.
- Burst: Also called Burst Damage. Dealing high damage in a short amount of time.
- Carry: A hero type that becomes the opposing team's nightmare with its damage potential as the game progresses. Usually starts weaker but if it has a good game it becomes nearly unstoppable.It gets stronger as it gains gold and experience. So a carry needs a lot of both.
- CC: It is the abbreviation of Crowd Control. It means partially or completely disabling one or more players or units, reducing their impact during the encounter.
- Chicken or Chick: Refers to Animal Courier.
- Debuff: Effects or spells that negatively affect an enemy unit.
- Deny: Killing your own unit, hero or building to prevent the enemy from gaining gold and experience. If your creeps are less than 50% health, you can attack manually. If your towers have less than 10% health, you can attack them, and you can attack heroes affected by certain DoT (Damage over Time) abilities.
- Dive: A hero running under the tower to secure a kill. Also known as tower dive.
- Feed: Intentionally or unintentionally dying to the opposing team; therefore feeding them with gold and experience. Such players are also called feeders.
- Kite: Also known as kiting. It has two meanings. The first is when a hero attracts the attention of an opposing unit, driving it away or having it follow itself. The second is to repeatedly attack and damage the opponent while maintaining the distance.
- Skillshot: Abilities that require proper aim and timing to reach the goal.
- Stacking: Also known as creep stacking. When the creep camp is aggroed before the neutral spawn time comes, this makes new sets of creeps spawn there. This increases the number of sets of creeps in that area. This tactic can be used multiple times.
- Teamwipe: All players in a team dying in a single team fight.
- True Sight: All invisible things that come into True Sight's radius get revealed in that radius. Towers, Gem of True Sight, Wards, Dust of Appearance, and some heroes' abilities provide True Sight.
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