Dota 2 apparently has no chill. Or, at least, that was the verdict of EPICENTER Major champions Vici Gaming after a hectic few hours for the community included the release of patch 7.22d.
Within 30 minutes of Vici winning the final Major of the Dota Pro Circuit season, the latest patch was released by Valve in a flurry of announcements, including invites for TI9 qualifiers, confirmation of the 12 teams that would be at The International 9 in Shanghai and details of the weekend Battle Pass sale.
Full details of the Dota 2 patch 7.22d update are below but many fans are still awaiting the release of Immortal Treasure II. Here's a flavour of how the reacted to the official Valve announcement on Sunday.
Dota 2 patch 7.22d features
Full details of the 7.22d update, announced via the official Dota 2 blog:
HEROES
BATRIDER
STICKY NAPALM
Sticky Napalm cast range reduced from 700 to 550/600/650/700
BLOODSEEKER
Base armor increased by 1
RUPTURE
Rupture scepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse
BOUNTY HUNTER
Base health regen increased from 0.5 to 1.25
SHURIKEN TOSS
Shuriken Toss cooldown reduced from 9 to 8
CENTAUR WARCHIEF
DOUBLE EDGE
Double Edge base damage reduced from 150/200/250/300 to 120/180/240/300
STAMPEDE
Stampede manacost increased from 150 to 150/200/250
CHEN
HAND OF GOD
Hand of God heal reduced from 300/450/600 to 250/425/600
DIVINE FAVOR
Divine Favor active cooldown increased from 60 to 90/80/70/60
CLINKZ
Strength gain increased from 1.9 to 2.2
Agility gain reduced from 3 to 2.7
BURNING ARMY
Burning Army spawn interval improved from 0.8 to 0.7
DARK SEER
Base movement speed reduced from 300 to 295
Base strength reduced by 1
DARK WILLOW
BRAMBLE MAZE
Bramble Maze cooldown reduced from 25 to 20
DAZZLE
TALENTS
Level 15 Talent increased from +125 Cast Range to +200 Cast Range
Level 15 Talent increased from +20 Shadow Wave Heal/Damage to +30
DISRUPTOR
Attack Range increased from 600 to 625
DROW RANGER
MARKSMANSHIP
Marksmanship bonus damage is now treated as regular single instance of damage that can be crit
Marksmanship bonus damage increased from 120 to 120/130/140
EMBER SPIRIT
Aghanim's Scepter now reduces manacost to 25 instead of 0
SEARING CHAINS
Searing Chains total damage reduced from 90/160/230/300 to 75/150/225/300
TALENTS
Level 25 Talent reduced from -25 Remnant Change Restore Time to -20
ENCHANTRESS
Base armor increased by 1
NATURE'S ATTENDANTS
Nature's Attendants heal per wisp increased from 10 to 10/11/12/13
ENIGMA
BLACK HOLE
Black Hole manacost increased from 275/375/475 to 300/400/500
TALENTS
Level 20 Talent reduced from +70 Eidolon Damage to +60
Level 25 Talent reduced from +8 Demonic Conversion Eidolons to +7
GRIMSTROKE
SOULBIND
Soulbind slow reduced from 10/20/30% to 10%
HUSKAR
INNER FIRE
Inner Fire damage increased from 100/155/210/265 to 100/170/240/310
INVOKER
TALENTS
Level 15 Talent increased from -12s Cold Snap Cooldown to -15s
Level 20 Talent increased from +45 Alacrity Damage/Speed to +50
IO
TALENTS
Level 20 Talent changed from Tether Grants Scepter Bonus to +15 Armor
KEEPER OF THE LIGHT
CHAKRA MAGIC
Chakra Magic cooldown reduction from -3/4/5/6 to -4/5/6/7
WILL-O-WISP
Will-O-Wisp unit move speed from 25 to 35
LICH
SINISTER GAZE
Sinister Gaze cooldown reduced from 30/28/26/24 to 30/27/24/21
TALENTS
Level 20 Talent increased from +150 Cast Range to +200
Level 20 Talent increased from +2s Frost Shield Duration to +3s
LUNA
TALENTS
Level 10 Talent increased from +15 Attack Speed to +20
Level 10 Talent increased from +300 Cast Range to +400
Level 25 Talent increased from +25% Lifesteal to +30%
MARS
TALENTS
Level 15 Talent reduced from +30 Damage to +25
MIRANA
LEAP
Leap charge replenish time reduced from 60/50/40/30 to 45/40/35/30
STARSTORM
Starstorm Scepter recharge time reduced from 9 to 8
MORPHLING
Attribute Shift bonus agility and strength rescaled from 4/5/6/7 to 1/3/5/7
OGRE MAGI
MULTICAST
Multicast Item Multicast Buffer Range increased from 200 to 600
Multicast Bloodlust Multicast Radius increased from 575 to 700
Multicast interval from 0.5 to 0.6
TALENTS
Level 15 Talent increased from +300 Health to +350
Level 15 Talent increased from +90 Damage to +100
ORACLE
FORTUNE'S END
Fortune's End manacost increased from 75 to 100
PHANTOM ASSASSIN
TALENTS
Level 10 Talent increased from +150 Health to +200
Level 20 Talent increased from +20% Blur Evasion to +25%
Level 25 Talent increased from +5% Coup de Grace to +10%
PHANTOM LANCER
JUXTAPOSE
Juxtapose illusion damage increased from 18% to 20%
PUDGE
FLESH HEAP
Flesh Heap health regen increased from 5/8/11/14 to 6/9/12/15
TALENTS
Level 15 Talent increased from +16% Rot Slow to +20%
PUGNA
LIFE DRAIN
Life Drain damage increased from 150/225/300 to 150/250/350
RIKI
Base health regen reduced from 3 to 1
CLOAK AND DAGGER
Cloak and Dagger fade delay from 7.5/6/4.5/3 to 6/5/4/3
Cloak and Dagger provides 2/3/4/5 HP regen
TALENTS
Level 15 Talent increased from -7s Smoke Screen Cooldown to -8s
SLARDAR
Aghanim's Scepter regen bonus increased from 25 to 35
TALENTS
Level 10 Talent increased from +6 Health Regen to +8
Level 15 Talent increased from +300 Health to +350
SPIRIT BREAKER
NETHER STRIKE
Nether Strike bonus damage reduced from 150/200/250 to 120/185/250
SVEN
Base damage reduced by 2
STORM HAMMER
Storm Hammer cooldown increased from 16/15/14/13 to 19/17/15/13
WARCRY
Warcry shield base health reduced from 60/90/120/150 to 60/80/100/120
TECHIES
Base intelligence increased by 3
TEMPLAR ASSASSIN
REFRACTION
Refraction no longer provides bonus damage when attacking allied units
TERRORBLADE
CONJURE IMAGE
Conjure Image incoming damage reduced from 400% to 360%
TINKER
Base intelligence increased by 2
HEAT-SEEKING MISSILE
Heat-Seeking Missile cooldown reduced from 25 to 18
UNDERLORD
PIT OF MALICE
Pit of Malice AoE increased from 390 to 400
TALENTS
Level 10 Talent changed from +25 Movement Speed to +30
Level 15 Talent increased from +100 Cast Range to +125
Level 15 Talent changed from +15 Atrophy Attack Bonus Damage From Heroes to +7 Atrophy Permanent Bonus Damage
VENGEFUL SPIRIT
Base intelligence increased by 2
Base damage increased by 2
VIPER
POISON ATTACK
Poison Attack damage per missing health from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25
VISAGE
SOUL ASSUMPTION
Soul Assumption damage increased from 65 to 75
TALENTS
Level 20 Talent increased from +20 Soul Assumption Damage to +25
WARLOCK
FATAL BONDS
Fatal Bonds cooldown increased from 24/22/20/18 to 36/30/24/18
Fatal Bonds no longer bounces on Roshan
Fatal Bonds considers units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)
ZEUS
Base armor increased by 1
STATIC FIELD
Static Field damage increased from 5/7/9/11% to 6/8/10/12%
