CSGO update: Economy changed, CZ75 nerfed again

Changes to Counter-Strike have come at sporadic intervals down the years, but it seems as though, these days, the developers are more active.

A Valve blog post has been published, detailing what could be some of the most significant updates we’ve seen to the pro scene since, well, the infamous day of the R8, or before. Some changes are things people have been crying out for, others are more out of left field, so let's have a look at what is new.

Economy changes

In Competitive Matchmaking, both teams are now considered to start the half with a one-round ‘losing streak’ that is reset following a round win. Instead of $1400, the Round 1 loser receives $1900, then $2400 for a subsequent loss, etc.

Arguably the most important change made to the game in some time, this is Valve attempting a balancing move using the money, rather than the guns. In essence, losing the pistol round is now worth an extra $500, meaning that in theory the third-round buy would be around the $4,300 mark for whichever team is 0-2 in the score at that point. In theory, this means that winning a pistol is now only worth two rounds, rather than the previous three.

It will be interesting to see how this plays out in the game, as pros have a habit of finding ways to exploit new rules to their advantage. It might mean we get endless Round-2 ecos, or more force buys with the added losing bonus acting as a safety net, it’s too early to tell. In theory, the team winning the pistol could actually be at a disadvantage from Round 3 on, if things are tight, but predicting the outcome is not simple and it’s probably best to wait until we have more data from pro games.


If you’ve played or watched any CSGO in the past year or so, you know about the CZ75. The pistol is a menace in the right hands, and so powerful that even in the wrong hands it can win out from time to time, but Valve seems to want to fix that. Changes to the recoil pattern mean the gun will require more skill to control, and tap fire has been nerfed overall with the rate at which you are able to tap reduced, even though accuracy has received a small buff.


With the place the CZ holds in the meta, it will probably still not see a massive reduction in use, but this is the second nerf the gun has had in the past few months, and suggests Valve are aware of the problem it creates on some maps. It will be interesting to see if this leads to more pistol diversity, or if the CZ remains the weapon of choice for budget close-range encounters.


No, not the overly verbose rapper, but the gun that used to terrify players. Since being nerfed into the ground, the Tec-9 rarely makes an appearance, with other weapons holding a more powerful spot in the meta. Both spam and tap accuracy have been improved, meaning the gun is more viable, but early tests suggests it still lags behind other choices at this range.

Price changes to the scoped rifles

The ‘Call of Duty’ guns, or scoped rifles, are the SG553 and AUG, with the former on the T side and latter on the CT. The new price points put them just a decoy over the cost of the traditional choices, which are the AK47 and M4A4/A1s, meaning that while they are no more powerful than before, they are more affordable if you want to use them.

Weapon variety is never a bad thing, and these guns can be useful, so it will be interesting to see if they make more of an impact on the competitive scene in the coming months now they are cheaper to purchase. Overall, these are some of the most significant changes CSGO has seen in some time, and we can't wait to see how they pan out.

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