A BLAST Premier World Final map is full of bugs

Players are reporting that Anubis, due to appear in the Active Duty map pool at the Blast Premier World Finals, is currently full of bugs - with just weeks to go before the tournament kicks off.

Anubis replaced Dust II in the map pool on November 18. However, with just over two weeks to go, it seems that the map has a number of problematic bugs that are bound to impact the BLAST Premier World Final, starting on December 14.

The BLAST Premier World Final is the last world-class showing of CS:GO action of 2022. We'll keep you up to date on every game right here on Luckbox, and you can sign up for your free account right now to help keep you closer to the action.

With players rushing to play and learn the map ahead of the tournament, a number of issues have started to arise - with fans and pro players have been taking to social media to share some of the issues they’re encountering in Anbuis.

In a video shared by former Fnatic AWPer Owen "smooya" Butterfield, there’s a particularly strange bug occurring at the entrance of the B bombsite. In the video, smooya throws a grenade over the wall - only for it to seemingly disappear from existence.

That’s not the only issue at the B bombsite either - Brazilian content creator Giovanni Deniz shared a video showcasing another bug around the bombsite entrance, in which grenades appear to be bouncing off an invisible wall. In the video below, the vast majority of the grenades he throws seem to bounce back at him, despite not seeming to hit anything at all.

Another bug actually surfaced during the November 27 match between ATK and MIBR at the ESEA Cash Cup - the first time Anubis saw professional play since joining the map pool. During the match, ATK’s Jonathan “b0denmaster” Bodenmalm created a one-way on Connector by throwing a smoke grenade from T-spawn.

As seen in the video above, instead of bouncing off the wall and hitting the floor, the grenade instead gets stuck in the wall - meaning that ATK could see the MIBR players in the smoke, while the MIBR players could not see the rival team.

Bugs aside, Anubis’ addition to the Active Duty map pool has prompted a wide array of responses from pro players. Natus Vincere’s (NAVI) Oleksandr "s1mple" Kostyliev isn’t a fan, as he revealed in an interview with Blix when asked about his dream map pool.

“I would remove Ancient, add Train,” said s1mple. “I would remove Anubis, add Tuscan. I would remove Vertigo, add Anubis. And I would upgrade and do a lot of updates on Anubis and Tuscan. I wouldn't change anything on Train at all because it was perfect.”

FaZe’s Russel "Twistzz" Van Dulken disagrees however, telling Blix that he believes Anubis will be “great for the scene.”

“I think it's a very slow-paced map. You get punished as a CT playing aggressive and you probably get punished as a T even playing aggressive. So, I think it's gonna be very tactical and, you know, I think CS is always great with tactical maps in it again.”

Will Valve fix the Anubis bugs in time for the BLAST World Final? And how will the updated map pool affect the competitive scene? Whatever happens, make sure you sign up for your free Luckbox account so we can keep you up to date on the future of the CS:GO competetive scene.